How to Play Earlyverse

Welcome to the beginning of two similarly unsimilar universes!

This asymmetrical turn-based expandable card game has magic-makers (The Earlyverse) and mischief-manifesters (The Mischieverse) converge in cosmic nonsense in a race to culturevate or delay planetary progress.

If you’re looking for the complete and detailed Official Gameplay & Rules Guide, click here!

A game board of an Earlyverse game in progress.
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The Goal

Two universes. One planet. Opposing agendas.

Earlyverse: Culturevate the planet to 50 points.

Mischieverse: Deculturevate the planet to -50 points.

The planet starts the game at 0 points, and the win scenarios get closer to 0 the longer the game lasts. What if neither side wins before the decks run out? Whoever tilted the planet most wins—unless it’s even. Then it's a cosmic draw!

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Turn Flow & card activation


Phases 1 + 1.5:

Draw Phase

Each player starts off each turn with a plethora of possibilities by drawing one card from their main deck.

If you’re an Earlyverse player, you also draw one Magic Matter card from your Magic Matter side deck.

Earlyverse being played on a living room table.

Phase 2:

Action Phase

Play Earlyans & Mischievents (creature cards) or Figments (support cards), activate abilities, warp your opponents’ cards, and more!

This is the phase where all the magic (and mischief) happens.

Woman smiling while choosing a Mischievent card from her hand, playing Earlyverse on a living room table.

Phase 3:

Resolve Phase

Finally, tally up results and resolve all the actions of the turn!

Update the Planet Counter, Earlyan and Mischievent stats, and any other cosmic ripple effects before you pass the turn to your opponent.

Man holding a hand of Earlyverse cards, playing Earlyverse at a living room table.

Magic Matter

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Mischief Matter

An Earlyverse card used for playing one singular magic matter.
A red 20-sided die used to roll for Mischief Matter.
An Earlyverse card used for playing two magic matter with one card.
A blue 20-sided die used to roll for Mischief Matter.

Unlike most card games and much like the multiversal mix-up that is the Earlyverse, this card game activates card abilities differently depending on the universe you’re playing for.

Earlyverse card abilities are activated by
Magic Matter cards that are methodically and consistently collected throughout the game.

Mischieverse card abilities are activated by rolling a Mischief Matter 20-sided die. Mischievents are made of Mischief Matter, which is an incredibly unstable and unpredictable form of Magic Matter, making their abilities completely up to chance!

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Who and what You’ll Be Playing WIth

Earlyverse

Inhabited by Earlyans, this universe wants to grow through magic and planet culturevation!

Goal: Culturevate the new Earlyverse planet
Power Source: Magic Matter cards
Playstyle: Build gradually and plan strategically

An Earlyverse Alpha card named Niqo.

mischieverse

Inhabited by Mischievents, this universe has one goal and one goal only - to spread mischief!

Goal: Deculturevate the planet for a millennium
Power Source: Mischief Matter 20-sided die
Playstyle: Dive in fast and leave it up to chance

An Earlyverse Alpha card named Apocaghost.

FIGMENTOPIA

Inhabited by Figments, this galaxy at the intersection of verses warps reality and gameplay!

Function: Support cards played by all players
Duration: Some are forever, others vanish
Effects: Alter specific cards or game environment

Earlyan Figment playing card called Magic Matter Multiplier. A glowing fountain of swirling colorful spheres of magic matter.
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Earlyverse Card Anatomy

An infographic of the card anatomy of Earlyverse and Mischieverse cards, explaining the elements of each card.
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Build Your Deck

Players build decks of 60 unique cards to find the perfect winning combination. Earlyverse players also play with a 25-card Magic Matter side deck.

Each deck can only have one of each card (except for Magic Matter) and are limited to how many cards of each level there are in the deck (there are three levels).

And don’t forget! Earlyans and Mischievents play best with each other and so Earlyan decks can only have Earlyan cards, while Mischievent decks can only have Mischievent cards.

Other than that, the universe is the limit!

The full Earlyverse Beta Product. One box set including 360 Earlyverse, Mischieverse, and Figment cards with tokens and dice.

Looking for the full Earlyverse rulebook?

You can find the complete and detailed Official Gameplay & Rules Guide here. Follow the link below.